In the previous tutorial, I defined a “shoot” method to compute the landing point of a shoot from one point, to a given azimuth and distance. Using this logic, it’s possible to find the points situated at a given distance…
Thomas Lecocq @ the Royal Observatory of Belgium
In the previous tutorial, I defined a “shoot” method to compute the landing point of a shoot from one point, to a given azimuth and distance. Using this logic, it’s possible to find the points situated at a given distance…